Use Python 3.7+ Typings to ease UE scripting

Hi Everyone,

I have been kind of disappointed by the provided Python C++ Wrapper file unreal.py
Given that the python version used in UE5 is recent enough to support typings, I have started a conversion process to provide a decent auto-completion and type-checking in your favorite IDE.

Here is a link to my repo:
Typed Unreal Engine 5 Library

This is a work on progress but should be enough to bootstrap interesting projects.

Happy to hear about any suggestions / fixes

Happy scripting

PS: The docstrings are quite inconsistent in the original unreal.py maybe this could get a bit of attention from Epic Games ?