Use Physics Volume to Alter Gravity?

Hello all.

The documentation on Physics Volumessays that you can use them to simulate low/no gravity, but I can’t figure out how to get that to work for the life of me.

I’m trying to alter gravity in four specific 30’ x 30’ areas, and nowhere else. I placed a physics volume, and messed with the “Terminal Velocity” field, but that just makes me fall slowly. It doesn’t allow me to jump slightly higher as a low gravity environment would.

Any help on getting the equivalent of a Gravity Volume from UDK would be FANTASTIC!!! Thanks! :slight_smile:

For anyone else that may be looking for a solution to a similar problem, I got some really good help over at the Unreal Tournament forums. Thought I’d post the link to the thread here so that it might help others.