Use PCG to create individual blueprints in a level

Hi everyone

I’m trying to make a top down open world level that is different every playthrough.

I’m using PCG to randomly create the map, based on a random seed generated in the “level blueprint” and everything works fine.

However, I would like to spawn in a random point on the map 1 “waypoint” and 1 cave that leads to a dungeon (like in D2), but I don’t know how to set the PCGVolume and the PCG Graph to create a single element.

Any ideas? Is there a node to adjust the density to ONE?

Thanks in advance
L.