I have a actor blueprint that is a gun with a camera attached. That gun is spawned in separately from the primary 3rd person character, then attached to that characerter. So they are existing as different actors.
When I set view target to the gun (with Use Pawn Control Rotation checked) I lose view rotational control. Im only able to move the character on Yaw. So essentially its like Use Pawn Control Rotation does not work because they are different actors (maybe???).
Does anyone know a workaround for this, have heard of this, fix, etc…
It also does not work with the child actor component in the same character trick, because the child actors are naturally, separate actors from the primary character.