Use paragons in android with texture settlement

I have been thinking to lower the resolution of the paragons and use it in android but i do not know how do i do that.
Any help is appreciated.

Two things:

Use a lower texture res:

313997-text-size.jpg

LOD much more quickly:

313998-lod.jpg

I lowered every texture LOD and reimported them (after it did not work) but still no shaders compile and no output still results are same also please inform me if i have changed the wrong textures (i have changed the textures from materials assigned for legs,arms,torso ,etc)
And also the texture seems to be empty.

You don’t need to reimport everything, you can set the max texture resolution in the mesh editor.

but the texture does not compile and does not give even a little bit of response

The texture never compiles. That’s the material. I don’t think the material will recompile when you change the texture res.

yeah the only way it is

could u try it with the greystone paragon yourself as it will be easier for you as well as me

how should i do it

If you need to modify the material, it’s time to use another asset. It’s too much work, and those materials are already very carefully written.

so what is the solution

The mat also does not update on the player

Have you looked at the player, during gameplay in visualization mode?:

314016-viz2.jpg

will it be suitable for android

If optimized correctly, the paragon stuff should work I think, because it’s pretty old…

Best way to know is to try it.

That’s shader complexity view. That wont change unless you modify the material.

Afraid I can’t try it as I don’t have a phone to try it on.

I would say, just try those assets on a phone.

how can i do that

Sorry, I don’t know…