In Animations, I’d like to have an option to retrieve a socket location without any animation Offsets.
I.e. that the Socket Location is taken from the original Animation Sequence Asset and not the altered one.
This can be helpful with IK, where you get the unaltered SocketLocation of the Standing Animation and trace from above this location towards the socket.
The Right picture shows what I get currently. The SocketLocation is retrieved from the visible/real Location of the Socket.
The Left picture shows what I need. The SocketLocation is taken directly from the Standing Animation without any IK and Transform Bones etc.