Use of Move to Location or Actor for Aerial Attack at Halfway Point of Boss Room in 2D Platformer

Got a bit of a conundrum early this morning. I’m trying to use Move to Location or Actor such that a ninja boss for a 2D platformer both moves to the halfway point of the room and jumps into the air toward a defined jump ceiling point, then lands on the opposite side of the room after a short hover to fire off her kunai in a downward three spread. This obviously includes a detection of the left side of the room which is used to compare against at the beginning of the jump; if the ninja’s pre-jump X location is equal to the leftward side value for the boss arena, set things up so that she lands at the defined location of the rightward side (and vice versa).

Any ideas on how I can go about doing this?