Just as a thought.
Is Execute_Prefix only if I use actually a BlueprintNativeImplementation as it will call than Blueprint but pure C++ calls it as I already done it?
Looking at Calling Interface Functions In C++ - UI - Unreal Engine Forums
Just as a thought.
Is Execute_Prefix only if I use actually a BlueprintNativeImplementation as it will call than Blueprint but pure C++ calls it as I already done it?
Looking at Calling Interface Functions In C++ - UI - Unreal Engine Forums