Use my full body custom human mesh for my meta human instead of the provided mesh and body.

Hello,

I’m new to all of this and have spent a lot of time researching and following tutorials. Now, I’ve reached a point where I’m stuck.

I have a 3D scan from an old project of a person. I’ve used this scan to create a MetaHuman following Unreal’s documentation, and the results were impressive!

However, the likeness isn’t quite the same as my scan, especially the body, as my character is very “built”. I’m looking for a workflow that allows me to integrate my full-body scan into the MetaHuman system so I can end up with a fully rigged character that utilizes the excellent MetaHuman rigging system.

Any advice, help, or direction would be greatly appreciated. I’ve also looked into MeshMorpher, but it doesn’t do what I need either.

Thanks for your time!

1 Like