Use MoviePipelineConfig and MovieStartFrame together in windows terminal rendering

Hello,
I’m trying to set up a renderqueue for distributed rendering for UE5
The idea is to send a terminal command to all rendernodes and have them render a part of a sequence. like this:

“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe” “C:\Users\me\Desktop\unreal engine\my_project\my_project.uproject” /Game/Main.Main -game -LevelSequence=“/Game/Cinematics/Sequences/my_sequence/my_sequence.my_sequence” -NoLoadingScreen -MovieStartFrame=21 -MovieEndFrame=40 -NoTextureStreaming -windowed -resx=1280 -resy=720 -MoviePipelineConfig=“/Game/Cinematics/my_config.my_config”

The reason why I want to use MoviePipelineConfig is so I can set up a config with AA and render out seperate layers, something which doesn’t seem to be possible with terminal flags.
But it looks like that whenever I use MoviePipelineConfig it completely ignores MovieStartFrame/MovieEndFrame and just renders everything.

Is there a way to use these together?

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