Hi! I am making project both for Windows and Android, so I wanted to have mouse acting same as touch, but also have all windows-mouse-related support.
Before enabling ‘use mouse for touch events’ inside Project Properties, everything worked fine for me with the mouse - all UMG button hovering events worked.
After enabling ‘use mouse for touch events’, mouse now works fine as touch event caller, but I am getting no hovering events at all anymore.
Inf my player controller blueprint, I have all ticks related to events enabled too.
Can this be fixed?