I was just wondering if there is any way to use the mesh as the collision? (The polygons are copied and converted to collision) So as to have a completely accurate collision? As I am currently trying to create collision for this deck mesh:
And I would like there to be a noticeable step up, however none of the collision settings do this besides creating collision from boxes, but then you do not fall off of the deck once you get to the edge (as it is circular).
Is there anyway to use the mesh as collision?
If there isn’t it would be a good idea to implement it, or at least to create a cylinder collision primitive