Hey everyone,
I want to use a very small map as transition instead of a simple loading screen image. I have set up the level hierarchy like this:
- Menu Level
- Transition Map
And then
- Transition Map
- All the other maps
So when the player starts the game I use “load stream level” to load the transition map. Then I want to unload the menu map but that doesn’t work unfortunately. In the transition map I want to load the main level which seems to be working, but the menu map is still loaded…
I’m new to this level streaming thing, so I read the documentaries, but even changing the variables “Should be visible” and “Should be loaded” aren’t working. I’m not sure if it is a hierarchy setup mistake or what, but somehow it should be possible to do that, right?
I also enabled the options “Async loading thread enabled” and “Use background level streaming” in the project settings…
Thank you for help in advance.