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Use "Make SplinePoint" to dynamically add points to a Spline Component

Hi guys,

I am trying to use just one actor to instantiate different splines. As you can see apparently “Make SplinePoint” is deprecated. Am I trying to achieve what I want in a weird way?I could create a bunch of different variables and store there all the points, but the system that I am trying to use is much more visual.

Any suggestions? thanks.

Hey there! I am currently using “Add Spline Point” instead of “Add Point”, and then I use “Set Tangent at Spline Point” to edit them as I want.
Hope it is not too late!