use interface to activate an event in first person

so in my first character blueprint, the player is supposed to be able to run until a variable called “In percent” reaches 0 or less, but in percent is being decreased in a widget blueprint (User interface blue print) and I want it to reach 0 and then trigger an event called “send” in the first person blueprint by using a blueprint interface. but to do so I need to connect the target pin to the first person which I don’t know how to do.

Hey @foxcode500! Welcome to the forums!

Have you tried using “Get Player Pawn” and then “Cast to BP_FirstPersonCharacter”, then using “As BP_FirstPersonCharacter” (the blue output) as the Target for your Send?

Let us know how that goes, I don’t remember if this works on UMG or not! Sometimes you have to use different nodes to get the same effect.