Use Imported Files in Packaged App

Hi,
In my app, I’m using a few blueprint scripts to download image files from my s3 server to my project save folder and then import them to the app using the import file as 2d texture (all of this at runtime).
To get the save path, I’m using the get project save directory node and add the rest of the path with append string. All of this works in the editor, but doesn’t work after packaging the project.
What am I missing?

Try asset manager (it is somewhere in settings), tell it to scan folder where you import pictures. Maybe this will work.

I am guessing but probably you have wrong folder there, they change in packaged game. So logging such stuff to some text log file could help.

I don’t see that option there, what am I missing?
Also, as I said before, I’m using the node to get project save folder. Does that change too after packaging?

not sure if its fully the same thing but we have a json file that comes down from our sever and we use a save game setup and in project settings we have this folder names as a non ufs folder

not sure if that fully helpful or not but thought i would try to help

Solved it by changing from get project save folder to get project content folder and saving the images inside a folder in the content folder, then included this folder in Additional Non-Asset Directories to Package. Thanks for the help.

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