i made some progress on what i want to achieve.
What i have done so far is:
I finally figured out how to communicate between the UMG blueprints, other blueprints and their variables.
I made it possible to switch between the different furniture sets by making a scene for every set (seemd the smart thing to do because it doesn’t have to be loaded all the time, and there are comming a lot of child possibilities per set)
Still thinking how to get that hierarchy done.
For every set i need to change the width, and the possibilitie to change elements in the sets, and eventually the color of the different elements.
But now i run in a small problem.
Like i said before i wanted the UMG to appear when near the furniture, that is no problem to achieve.
It also has to disappear when i get away from the furniture, also got that done with the “remove from parent” node
But the problem is, the umg also disappears when i click on the next or previous button and i have to move back and forth to get it back.
How can i resolve that issue?