Use Game Feature Plugins In Another Project

I am pretty sure it is the project name as it derives the data asset class from the project C++ file. (CPP_InputConfig is a C++ Class in the project’s source folder, not the plugin’s source folder)


From here we can see that the plugin’s name is HandtoHandCombat. I thought that modules are the same as plugins? I’ll need to do more studying on that that’s for sure haha.
I’ll also go and study up on core redirect and how to reparent class of blueprints.

Thanks for your replies and suggestions.

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