Hi, All!
FBodyInstance* BodyInstance = CarBody->GetBodyInstance();
const auto Handle= BodyInstance->ActorHandle;
Chaos::FRigidBodyHandle_Internal* RigidHandle= Handle->GetPhysicsThreadAPI();
RigidHandle->AddForce(InVecto3, true);
What include is needed to add, when we want to use the RigidHandle->AddForce(Vector3, true) function? Always get compilation error?