I have a level (based on the First Person template) which is working fine with my Oculus Rift (and gamepad).
I’d like to integrate the Oculus motion controllers. I found in my character blueprint how to enable motion controllers and also have the MotionController components, for both left and right side, already available in my FirstPersonCharacter BP. It works fine with the (VR) gun from the FP template. However, I’d like to use the hands and grab functionality from the VR template (and don’t need the VR gun). How can I get these hands and grab animation in my First Person template instead of recreating everything from scratch? I thought about copying some parts of the VR template to my FP template or vice versa. I tried that but couldn’t make it to work.
Hi i have a level like yours ( based on FPS Templete ) and i am searching a video or some info to work with oculus rift and motion controller do you share me your info i will appraciate thank you
The 1st person Template Project, only has Motion Controller Component Entries in the BP. If you right click and choose: ‘SHOW REFERENCES’ it says NONE! IE: THERE is NO VR FUNCTIONALITY SET UP. In other words he sent you down a RABBIT HOLE with his ONE STEP (useless) video.
No wonder he didn’t click play to show the results.
NO ONE AT EPIC CAN MAKE VR WORK WITH THE 1ST PERSON TEMPLATE TO HAVE ARMS AND WORKING ANIMATED FINGERS IN VR instead of DISEMBODIED Floating hands. ,…
if you are talking about arm ik, then you need setup like this or get one from marketplace.
you can’t just get arms with animations and join with hands of your character because you need inverse kinematics functionality.
YES. But he is asking about FINGERS not ARMS or BODY… FINGERS that MOVE and GRAB when you click GRIP! No one seems to get that?? Motion-controller Arms are easy. Takes 2 seconds. Same with body.,… FINGERSD, they have not made an easy solution of any kind,…