in my current project I started using FTickFunctions over just adding stuff to Tick() for more complex calculations. But I’m still not sure whether that’s the best idea. Is there any downside performance- or otherwise to it? I can mostly think of upsides like no need to worry about engine updates that change the normal Tick() and keeping the Tick() small and clean. It is a little more complex, though, because I need to register the function in RegisterComponentTickFunctions().
Is there anything I have to keep in mind when using FTickFunctions? Should I avoid them or use them more often?
Hm, the only difference I see at the moment is that I check the TickType before I do anything with Target in ExecuteTick… So maybe Target isn’t valid yet or something: