Use EQS Traces to display an asset?

Hey. i was wondering if its possible to display, lets say a colored tiled, on the trace while using an EQS testing pawn.

Lets say i want to display to the player the “Red”, “Yellow” and “Green” areas based on EQS. I see that on EQStestingPawn on debug i already have all the info and the location too, so i want just to display in the each location of each trace a tiled which the color will be choosed from the value i have. Is that possible somehow?