Use different physics engine in Unreal 5

Hello guys!

I’m facing some problems with Unreal Engine 5 physics’ engine (Chaos). I know that is something that works well in Unreal 4, which uses PhysX, and in other softwares that uses a different physics engine.

So my question is: Is it possible to use a different physics engine inside Unreal 5, like PhysX, OGRE or Bullet?

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It’s absolutely possible, you just need to port the physics engine in yourself; which is a bit of a tall task.

If you’re asking whether you can do it easily, the answer is “probably not”

EDIT:

Since 5.0 supported PhysX specifically, you could look at porting it into 5.1/5.2 yourself as well.