Hols, I need to be able to use "Custom Depth Buffer " inside a blue print to enable or disable it. The reason is that in my game every time a character speaks a white silhouette appears on the 3D model thanks to the post processing. The visual system already works, but I need the system to only apply to one of the models.
The character that speaks always appears in a certain place. So if I could get the “Custom Depth” to be activated when the corresponding character collides with a box, that would be great too.
Can you think of anything? Thanks in advance.