Use complex collision as simple, sim physics. No collision

Honestly this is quite inconvenient. I imported a separate mesh specifically for the purpose of acting as a collision mesh for a hero asset, as I wanted to be able to easily reuse this collision for several cosmetic meshes (I knew beforehand that I would have several cosmetic meshes that would have roughly the same silhouette).

Now I have to do another roundtrip to my DCC just to add an identical simplified collision.