Use complex collision as simple not working on some meshes. I used unreal merge tool to merge meshes… and set them to use complex for collision… but nothing is colliding with them. any idea why?
Anybody have an answer for this? Because its a huge problem for me right now. I dont want to manually create collision geometry for every mesh i merge.
This is an experimental feature at the moment so some things like this are expected.
If you’re adamant about using the Per-Poly collision you can export the merged Static Mesh and simply reimport. This will allow the use of this per-poly collision.
You can try using the new Auto-Convex Collision to generate collision hulls that are more accurate, or you can place simple box/sphere collision hulls manually in the Static Mesh Editor.
Thanks that worked.