Hello,
I want to enable check() in shipping builds. The current way to do this is by modifying project’s Target.cs file like
//Project.Target.cs
if (Configuration == UnrealTargetConfiguration.Shipping)
{
BuildEnvironment = TargetBuildEnvironment.Unique;
bUseChecksInShipping = true;
}
The above method requires us to have source code of unreal engine for build, because of the BuildEnvironment=TargetBuildEnvironment.Unique
setting. But, I do not want to do it this way, because having source code to build project as a requirement is bad for my project. Is there another way to use check() in shipping builds?
Cheers!