Use Character Mesh as Collision for Physics Objects

I’m making a game where the character kicks a ball, and so is it possible to make it so that the character mesh is used instead of the capsule when interacting with physics objects, because I have a sliding animation montage, where the capsule doesn’t move:

The ball moves only when the capsule hits it, and not when the character mesh hits it, and so it looks very unnatural.

Thank you!

I found out how to do this: select the character mesh, and under the collision settings, select “Custom,” and then set the Collision to Collision Enabled (Query and Physics).