Hello
I’m trying to use car asset from Epic Racing Game (Vehicle Game) example. It works in sample template, however here is parent blueprint not vehicle but buggy (C++).
I moved all car assets to new blueprint (pawn, vehicle) and copied all settings for physic asset etc. It should work , but don’t.
I will not use it in my final game, but before creating custom cars I need some practice. I know, bad vehicle setup can make car not playable, but here I have copied all settings from this car. I don’t know what magic code is in parent buggy car, but I think is should just work with standard vehicle.
What working now:
- player can posses car pawn
- player control works, I heave print strings, car reading forward, back etc
- car can fall on ground - good progress
- brake lights works
- car can’t move
Do anybody have experience with this car or can give me some tips?
Thank’s a lot!