Is there a way to use a box collision in an actor class to detect Cursor Over? I want to use the collision box to detect when the cursor moves over it, then set an object’s visibility. But I seem to get no response using the On Begin Cursor Over for the collision box. It works with a cube and the cursor over, but I essentially want an invisible object in the scene to detect when the cursor moves over it.
Very old question but if anyone else still has the problem and ends up here via google (like me), the solution is simple:
Change the collision preset of your collision box from OverlapAllDynamic to BlockAllDynamic.
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A wee bit of a ham-fisted approach but it will work, of course.
The player controller handles it here:
So it’s enough to block that one channel.
thanks