Use Blueprint to change options in Architectural Visualisation

I am putting together an architectural visualisation and I want the player to be able to approach a door and then one by one cycle through different options for that door by pressing a certain key. I am imagining that this would be by replacing one mesh with another. I have seen people ask similar questions on this forum and peopoel have suggested destroying one actor and spawning a new one. Is there and easy way to do this with cycling through multiple objects? An Actor Array? I’m fairly new to all this so just trying to find my way. Thanks

You could just change the mesh component from the blueprint, but if all doors are all different actors and inherit from the same class, maybe it’s best to just switch actors copying it’s transforms.

That’s sounds great. Thanks. I’m quite new to this. I was wondering if there is any chance you could point me in the direction of how to set this up? Thanks