Use blueprint for a tool to replace objects in a fbx?

i need to be able to bring in FBX file say with a bunch of boxes that represent individual items say a light switch box. I can name all of the items in the FBX file lightSwitch00 thru lightSwitch150 say. Is it possible to use blueprint to make a tool that I can use to then replace each of those boxes with a instance of a mesh or even a blueprint prefab switch at each on of this boxes locations and orientations? And then I would of cours wan to them be able to remove that blue print from the level as well as the fbx that was used for the original placements.

Is this even possible or would I be wasting my time even trying to do it in bluprint?

Or does some tool like this already exist in UE4 that I just don’t know about??

It is possible to do this with blueprint (I use it) however afaik there is currently no way to import mesh pivots, as such all of your objects pivots are at local 0. So at least for me it’s totally useless as I have no valid way to obtain the correct world location. The most active discussion about this subject How to import mesh with the pivot point at the same place that was in max - Asset Creation - Epic Developer Community Forums

Yeah the not being able to change pivot points is rather annoying, hopefully they can allow that in the future. But yes you could definitely achieve that kind of thing with fbx and blueprints if you wanted. Not sure it’s a good way to try and do something but you certainly could do it. It would be less of a tool though and more of you making a blutility on the actor blueprint.