Use "As Currency" node with Int64 values?

Hi, I am using the “As Currency“ blueprint node, that takes an integer value and string currency code to return a formatted text for displaying to the user.

It is working fine for small values, but when using values above $21,474,836.47, it overflows to negative values, because I am using integer64 to hold the value of the player’s money, something it seems the as currency node cannot handle.

Is there an alternative for this node that supports larger numbers? I would prefer something that already exists and works out of the box, as making my own solution would be quite time consuming, considering localisation etc.

thanks for any help in advance :slight_smile: