Hello. I’m trying to blend animations in anim blueprint, what’s important is that the animation assets must be taken from variables. I want to change these variables using other blueprints. The problem is, animation blueprint uses “pose link structure” for animation, and i’m unable to create such a variable in my blueprints. I’m using “anim sequence object reference” to store animations, and these two types are incompatible with each other. Are there other variable types I can use? Or maybe other ways to blend animations stored in variables?