Use animations stored in variables in anim blueprint

Been looking for same thing.

Came across this from 2015. Sounds exactly like what we’re looking for. It’s a big tease because I couldn’t figure out how to re-create it.
https://forums.unrealengine.com/development-discussion/animation/42723-using-an-animsequence-from-a-variable-within-a-state-machine

I did find a path forward however with this.