So I have an animation I made for a gun skeletal mesh. I can get it to work if I put that mesh inside First Person BP.
But I can’t get the animation to work if I put the blueprint of the gun inside First Person BP. Even though I set the animation BP for the skeletal mesh inside the Gun Blueprint. What am I missing?
Hey @esumms999. Are you updating the variables for the Gun Blueprint Anim_BP? if the Gun Blueprint is correctly set up then it should be working. Can you show how you set it up?
Yes if the Anim Class is set to the correct one in Child Actor Template → Mesh → Animation. Also, if your gun animation bp has a “Try Get Pawn Owner” node to drive the animations, this won’t work now, since your gun actor is not a pawn