Use Animation Blueprint with Physical Animation and Simulate Physics

So, I’m running into an issue with physical animation and the physics simulation. I have my character setup to be driven using a specific animation blueprint, this drives hand locations and body positions mainly. However, once I setup and apply the physical animation properties and set it to simulate I lose all of this motion. The physics are working fine but I no longer have any animation. I’ve tried different multiplier values (even tried with a timeline that ran from 0 to 1) also tried really extreme Physical Animation Data properties to try and force it in place but no change whatsoever. Is this setup just not possible between these two? Anyone have any ideas that I could try?

I’m using the unreal documentation’s setup for the physical animation, also watched the live-stream but nothing has worked so far.

on it