Use aiMoveTo on a posessed pawn

Hello guys!

I started from the 3rdPersonBlueprint, when i possess it, i can of course move around with WASD. When i possess a second one with an AIController, i can send it some Location with AIMoveTo, and it walks there.
Now what i want is a combination of both, i want a ‘rotating camera’ in 3rd or first Person, while my pawn is walking around with AIMoveTo.
What would be your approach for that?

Thanks in advance!

hi @Mann_mit_Hut

There is a couple of ways you could do this:

  1. assign a player controller and an AI controller to your character based on the 3rd person character which has camera controls. Sometimes can be problematic tho. detect when unpossesed and do you ai moves. on possess turn of the Ai controller

  2. Create a camera blueprint that allows just camera controls (only a scene root, with spring arm and camera as children in that order) you could have a selection system to choose the ai target and have that camera blueprint follow the zombie and be able to rotate the camera around as you will. as it has no mesh or collision objects (make sure there arent :P) it wont collide or cause problems with you AI (kinda a follow me camera)