Hi, I want to make a camera travelling to a platform that is rising from the ground,
So I am using a timeline to make a smooth animation but all the Timeline updates use the original value of the location of the platform.
My blueprint looks like this :
Let’s say we have Vector A for the original camera position
And we have B0 … Bn Vectors B that are for all the different positions the platform has during the update of the timeline
My Lerp function will work as a Lerp but will always be between A and B0 even though “Calc Actor Camera Pos” returns different values each time.
B1 … Bn are never taken into account.
Okay so I seem to have fixed my problem,
In the 1st screen I’ve got an actor name “Camera Pos ref” which was the original position and rotation of the camera for whenever I need to reset the camera to it’s default position.
The issue was caused by the fact that I used the Lerp on this actor and not on the actual camera position.
I don’t really know why the issue was caused but that works now.
Thanks for your help.