Hi everyone when i import from blender to unreal using USD importer for some reason half of my bow string goes missing. does anyone know why and waht i can do about. thanks inadvance or is a bug and i can’t do anything about it. the weird part is a couple of weeks ago i imported another version of the file and everything worked fine so im not sure
Hi @ktech22
Have you tried exporting as FBX?
FBX is probably a better choice due to it’s compatibility, performance and animation support
the problem with Fbx is that it changes the orientation and scale of the bones
Can you share the USD files so we have a look?
bow10-v7.fbx (9.2 MB)
this is the file
Is that the file exported from blender?
Is your file originally made in blender, or the model is in another format and converted to USD through Blender?
it is created and exported from blender