Basically the title, I’ve tried the USDStage and importing to content, usd and usdz with included textures but nothing seems to work. The shaders are just basic USDPreviewSurface ones. I also tried the changing the Resolver Default Path to the folder where the usd files are but didn’t help.
All the textures are using relative paths.
Any help would be appreciated. Thanks!!
Do you have a USD sample that is failing to share with us in private message?
Which version of the engine are you using?
I think I found the issue. It’s on 5.3. The materials exported from 3ds max are using a nodegraph while the ones from houdini are not. Also checked with assets from Maya and Blender and they work fine.
SampleCube.zip (43.7 KB)
Fixed it, hierarchy doesn’t look pretty but using UsdShade I skipped the NodeGraph and connected it directly to the Shader prim.
(Leaving this up in for future reference)
FYI you can use the 3dsmax usd chaser script mentionned here : Solved: USDZ not including textures using typical export workflow - Autodesk Community