Steps to Reproduce
- In a blank Unreal project, enable the USD plugin, restart the engine
USDA file (works as expected)
- In a level, create a USDStageActor and open the sphere_1.usda file
- Replace or update the sphere_1.usda file with the contents of sphere_2.usda
- Reload the stage (File > Reload Stage)
- The updates can be seen in the editor
USD file (doesn’t work as expected)
- In a level, create a USDStageActor and open the sphere_1.usd file
- Replace the sphere_1.usd file with the contents of sphere_2.usd
- Reload the stage (File > Reload Stage)
- The updates aren’t shown in the editor. Completely closing and reopening the stage shows the changes