I am interested in using USD with Unreal and noticed that when I load in a USD file that has time-sampled data for the display color property, Unreal only sees the first display color and does not add the timestamps to change display color over time on the timeline. So display color is supported by Unreal, however it seems the time samples for the property might not be? Is this supposed to be the case and if so, does Unreal have plans to support time samples for properties it can interpret in the future?
See a snippet of what I’m referring to below:
color3f primvars:displayColor.timeSamples = {
2785: [(1, 1, 0)],
3880.999: [(1, 1, 0)],
3881: [(1, 1, 0)],
4976.999: [(1, 1, 0)],
4977: [(1, 1, 0)],
7167.999: [(1, 1, 0)],
7168: [(1, 0, 0)],
9359.999: [(1, 0, 0)],
9360: [(1, 0, 0)],
}