We are working on a project that heavily leverages the Universal Scene Description (USD) Plugin.
Currently we are unable to successfully build a runtime for either Linux or Mac platforms with the plugin as it seems to be intentionally disabled in the build scripts β UnrealUSDWrapper.Build.cs:34
// Temporarily disabled runtime USD support until Mac and Linux dynamic linking issues are resolved
if (EnableUsdSdk(Target) && (Target.Type == TargetType.Editor || Target.Platform == UnrealTargetPlatform.Win64))
{
βEpic Games recognizes the significance of USD in establishing standards for 3D content, virtual worlds, and the open metaverse. We are excited to support the Alliance for OpenUSD in its mission to standardize USD, which will propel the technology to new levels of standardization, improve interoperability with other tools, and accelerate innovation across industries.β
Sebastien Miglio, VP, Product Management and Engineering, Epic Games