Hi,
I’m just checking the USD-Stage feature with some assets exported from Blender.
Problem is the objects don’t seem to have any UVs. When I check the USD file in Houdini, I have to use the unpack-USD node to have access to the UVs. Is there some checkbox in Unreal that I am missing?
Hi Thomas did you figure anything out about this? I am also curious. I can see that in the USD file it seems to get stored usually as [st] instead of [uv]. Not sure if this is interpreted properly in unreal.
Ran into the same issue trying out ue4.26 beta - trying both ‘uv’ as well as ‘st’ primvars. (the experimental usdGeomCache is pretty nice, though)! Wondering if you came across a solution?
Just updated to Engine 4.26 and I am now seeing this UV issue with all USD stage actors. Basically the meshes appear to have absolutely no UV’s on them. Did anyone ever figure out a fix for this, or is this just how things are from now on?