Hi, I have a usd asset with some material variants, the material in each variant is referenced from a master material and each variant has a colour override (red, green, blue), when I try to switch between variants in Unreal it doesn’t work as expected, it shows the default material which is grey.
Do you know if this is a known limitation? I have attached a simple repro scene in case it helps it contains a usd files and houdini indie hip with the asset creation template.
I’m using Unreal 5.3.
Thanks!
unreal_ref_mats.zip (37.5 KB)