USD materials question

Hello!

I am working in Houdini and would like to export out my USD from Houdini and bring those files into UE 5.4. I can get the geometry to work, however the materials are not coming in and all I am seeing is white preview materials. Do I need to recreate the materials in UE? What is the best approach for this?

Thanks

See if uvs, material ids etc are all imported into unreal correctly. Just make some material, create instance then apply it to imported mesh in content browser.

Not sure about houdini, but yes you should create one MASTER material in unreal. Add parameters for textures like diffuse, normal, etc. Then create instanced out of that master, and apply instances with correct textures.

Importing materials (when it works) will just create separate material for each piece. And this is not optimal, as instanced materials share same material in shader, so they are a bit easier on rendering.