USD "FORCE_ANSI_ALLOCATOR=1" in the application on Blueprints

Guys, I screwed up by creating an app on Blueprints.

Right now I need USD (Universal Scene Description) in my app. But…

“The USD SDK is disabled because the executable is not forcing the ansi C allocator (you need to set ‘FORCE_ANSI_ALLOCATOR=1’ as a global definition on your project *.Target.cs file). Read the comments at the end of UnrealUSDWrapper.Build.cs for more details. “blueprint” unreal engine”.

I can’t find this file in my Blueprint project!
Please, how can I fix this?!

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