I’m trying to export my entire level’s static meshes to USD as multiple meshes. They’re multiple objects in Max after export(I can click them individually and move them and stuff) but after re-import into unreal they’re one solid object again so I can’t move or edit them by themselves. Is there a setting to fix this? My level has too many static meshes to build an entire USD from scratch by adding them one at a time to the file as separate references.
The answer is payload. Thanks for all the help Unreal community.
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