Hi everyone,
by testing around the USD capabilities i have a basic questions,
i tried the basic given “kitchen” usd level, and it works as expected with the file hierarchy with a main usd file including its structure: (see its beginning below)
and each model included has also a dedicated folder with 3 files for example “bottle.usd”, “bottle.goem” and “bottle_payload”.
when i try to export a basic level with assets in unreal I receive a file that is not in the structure below and the assets are located in a folder with only one file, for example “cone.usd”
isn’t the process fully automatic?
am i missing a step in the creation?
hope the question is clear, please notify if any additional data is required.
Thanks everyone,
example of the main usd file located in the file system for the basic pixar “kitchen”:
#usda 1.0
(
defaultPrim = “Kitchen_set”
upAxis = “Z”
)
def Xform “Kitchen_set” (
kind = “assembly”
)
{
def Xform “Arch_grp” (
kind = “group”
)